I saw a few instances of lag in particularly busy areas with the Nexus 7. This is not Skyrim shrunken down for your phone or tablet. This is a large world to quest around in, and there are a ton of legitimate RPG elements from full-scale games. In fact, some of the slower weapons are downright tedious to use because of this. Some single-presses are detected as long-presses (which blocks instead of attacks). The attack/block button behaves oddly as well. Ravensword: Shadowlands on Xbox probably wishes it was 2013 again, but a lot of things have changed since those times, and this isn’t able to stack up to more modern interpretations.The controls get the job done, but even with the sensitivity turned up I feel like turning around is too slow. It’s a game in which you need to farm experience points to make any decent progress, and there’s nothing in the story or experience that is exciting enough to carry you through to the end. But you should be prepared to grow tired and frustrated as progression is made. If you like a game that will happily remind you of some bygone times, then it is probably worth a shot. If you are after a game that is capable of delivering a decent chunk of an RPG for a very cheap price, Ravensword is it. Thankfully the audio is a little better with an okay soundtrack that delivers a continuous epic score, whilst there is some good voice-over to be had. There are a few bugs as well – creatures behave weirdly and things suddenly fly into the air when attacked. I think it would have been impressive on a phone in 2013, but it doesn’t hold up today I’m afraid. Visually, Ravensword: Shadowlands looks like an early Xbox 360 game with flat textures, lumpy architectural design, and Oblivion-type characters. It’s not helped that the control system is confusing as well – with odd button configurations that mean everything is awkward to navigate. The main problem is there is little indication of how tough an enemy is going to be, so you will spend a lot of time grinding away to get that XP up, before buying new equipment, hoping for the best and making progress with some of the main story. Other times they are tougher than steel and will spot you from a mile away. Yet that combat can be inconsistent – sometimes you will walk into an area, swing a sword and your foe will be put down. You can fire arrows from afar and even hide for a while for a sneak attack, as you take on a whole range of humans, elves, boars, goblins, rabid bears, and the entire gamut of the fantasy world. Taking in combat is simple, as is blocking any attacks when you need to. All these nuts and bolts are standard RPG fare though, and you won’t be surprised by any of what is delivered. There is a main quest to follow which covers all of these bases, requiring a lot of exploring, fighting and action, and there are bolted-on side quests which prolong the longevity of the game itself. You can involve yourself in the battle too – grinding away at killing low-level monsters or creatures to build up your experience and upgrade your skill levels. Here you can explore to your heart’s content, stopping to chat to shopkeepers or guards. The world itself is an open one, full of forests, plains, caves, and medieval-type towns.
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